Pure-TS implementation of a hunger games simulator.
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  • TypeScript 91.2%
  • HTML 8%
  • SCSS 0.4%
  • CSS 0.4%
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2018-07-15 10:25:53 +02:00
css Fixed lower dialog border 2018-06-26 20:14:19 +02:00
img Implemeted basic image changing 2018-06-23 20:13:34 +02:00
ts Indicate dangerous questions by button color 2018-07-15 10:25:53 +02:00
.gitignore Improved tsconfig 2018-06-27 11:15:50 +02:00
custom.scss Moved Save/Load into dropdown 2018-06-26 16:20:05 +02:00
index.html Fixed some icon and formatting problems 2018-07-15 10:16:17 +02:00
package-lock.json Added package-lock.json 2018-06-22 11:35:19 +02:00
package.json Character manager: Implemented export 2018-07-15 08:43:36 +02:00
README.md Started actually implementing character editor 2018-06-23 14:07:23 +02:00
tsconfig.json Improved tsconfig 2018-06-27 11:15:50 +02:00
tsfmt.json Initial commit; basic layout and manual 2018-06-22 11:29:49 +02:00
webfonts Initial commit; basic layout and manual 2018-06-22 11:29:49 +02:00

"Hunger Types"

Because I couldn't think of a better name.

This is supposed to be an implementation of a "Hunger Games"-like game in TypeScript, and also my way of learning how to use stuff like npm.

It should be server-less software once it's deployed - it can be run locally by just opening index.html in your preferred web browser.

Since this repository should mostly contain my code, most external libraries and frameworks are installed using npm, and some symlinks are used because I couldn't get some stuff to work without them (thanks, Fontawesome).

To install the dependencies, just run npm install in the project's root directory, followed by something like ./node_modules/typescript/bin/tsc to compile the TypeScript code. Then, you have to compile the provided custom.scss file with your favorite sass compiler, to a file called bulma.css in the css folder; for example: sassc custom.scss css/bulma.css

In theory, that should be enough to get everything going. Good luck!